Nothing to fear.
Stephen King once wrote: “I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I’ll go for the gross-out.” Reverse the priority of those goals, and you’ve got a pretty good approximation of Clive Barker’s modus operandi. Barker recognizes a good gross-out and as long as he’s got that going he doesn’t stoop to horror or terror. Who needs suspense when you can suspend a morbidly obese man from meathooks, depict his self-disembowlment, and then cover your audience in his projectile-like, poisonous entrails?

Barker’s original premise is initially promising. Taking Biblical apocrypha as a source, Jericho invents the myth of the “First-Born”, God’s first creation which was incarcerated the desert of Al-Khali. The First-Born wants to escape and does so six times throughout human history. Each time it gets out, however, seven gifted human warriors entrap it again, but also trap a “time-slice” of their own epoch with it (I would have preferred “time-wedge” or “time-nugget”). The game begins with the seventh emergence, and with your team of “occult warfare” specialists sent in to stop it.
There are two neat benefits of the story. On one hand, the game takes place in specific historical milieus—from WWII to the crusades to the Roman Empire. On the other hand, you have seven different playable characters, which you can switch between at any point in the game. These features, and the endless ick of the monsters, are the only things to recommend what turns out to be a rather bland experience.

That wouldn’t be so bad if you didn’t have to tend to your flock like a doting soccer mom. In battle, your teammates die off as quickly as their lack of intelligence will allow, and you often find yourself running from one corpse to another resurrecting them. Since you only lose when your whole team is dead at the same time, it doesn’t matter who you’re controlling—you will always be a tireless Florence Nightingale.
And even when you do get to participate in the combat, the experience is underwhelming. There are only a handful of different types of monsters in the game, and you’ll be seeing the same baddies on level five that you killed in level one. Some of the neater tricks include being able to guide a sniper bullet through multiple targets, but for the most part you take control of one of the bad-ass characters on your team and shoot away.

The boss battles, however, are where Jericho gets to show off its best features. The bosses themselves are grotesque, and the battles usually involve some light puzzle elements involving your characters’ special skills. They are also tough in the old-school way. Not only do you have to perform something very difficult to even hurt the boss, but you’ve got to do it oodles of times.
Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending. Since Clive Barker is a seasoned writer, one would think that he wouldn’t need denoument defined for him. Just because the story is a horror story doesn’t mean it can be axe murdered in the final moments.

But Clive Barker is not the only “celebrity” in the game. The main voice in the game is that of Spike from Cowboy Bebop. Overvoicing lines might work for anime, but it doesn’t work here. Still, this is nothing new for videogames, and most of the other audio is mediocre. The overbearing musical score disappears when the last enemy in an area is dead, performing the time-honored function of letting the player know when it’s time to move on.
Still, it’s hard not to like all the blood and gore. Germany rose to the occasion, banning the game from sale within its borders. And although it shouldn’t be censored for content (indeed, the gross content is about all it has going for it), Jericho won’t satisfy either those looking for a good scare or those looking for a good shooter.
System requirements
Minimum Specification:
- Windows XP / Vista
- CPU: Pentium 2.4 GHz or Athlon XP 2400+
- RAM: 1 GB
- Graphics Card: GeForce 6600 / Radeon X1600
- DirectX 9 Compatible Sound Card
- 6 GB Hard Drive Space
- 2x DVD-ROM Drive
Recommended:
- Windows XP / Vista
- CPU: Intel Core 2 Duo or Athlon 64 X2
- RAM: 1 GB
- Graphics Card: GeForce 8800 or Radeon X1950 XTX
- Creative Sound Blaster X-Fi Sound Card
- 6 GB Hard Drive Space
- 2x DVD-ROM Drive
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